In sharing his excessive however admittedly not out-of-reach hopes for the longer term, famous Atlus developer and Metaphor: ReFantazio creator Katsura Hashino has revealed that he’s at the moment seeking to “nurture” his newly launched RPG into one of many writer’s flagship collection, on par with Shin Megami Tensei and Persona.
Hashino, who in his to date 30-year profession with Atlus has served because the director and/or producer on such titles as Shin Megami Tensei III: Nocturne, the Shin Megami Tensei: Digital Satan Saga duology, the Trauma Middle collection, and the final mainline three Persona titles (in addition to the later FES and Golden releases of Persona 3 and 4, respectively), shared his ambitions throughout a current speak with former Capcom producer and present GPTRACK50 studio head Hiroyuki Kobayashi, itself hosted as a part of the latter’s ongoing developer-on-developer interview collection for Japanese online game information outlet Famitsu (as machine translated by DeepL).
Following a prolonged dialogue centered on Hashino’s work that touched upon such subjects as his strategy to storytelling, the choice to animate numerous Metaphor: ReFantazio‘s cutscenes utilizing conventional somewhat than CG animation, and his private aim of being “answerable for managing the artistic course of till the very finish”, the Atlus veteran was pressed by his Resident Evil 4, Killer 7, and Megaman 11-producing host as to his plans for “making Metaphor right into a collection”.
“I’ve many concepts, however it has solely been 5 weeks since its launch [at the time of the interview], so I’ve no concrete plans,” he asserted as his time with Kobayashi drew to an in depth. ” Nonetheless, I do hope that it’s going to occur. This challenge began out with the thought of making a 3rd JRPG collection following Shin Megami Tensei and Persona, so I want to nurture it in order that it turns into a signature title that represents our firm.”
Given each Hashino’s aforementioned monitor report and ReFantazio‘s close to universally constructive reception – whereas Atlus has but to publicly element the titles’ present gross sales numbers, they did beforehand verify that it offered over a million copies within the 24 hours after its launch – the percentages are good that the fledgling Metaphor collection will ultimately set up itself as one of many writer’s principal franchises.
Nonetheless, Hashino’s attaining of this aim, if he ever does, remains to be a good distance off, as sadly for followers, the director offered no particulars as to both what potential plans he has for the collection’ subsequent outing or his actual imaginative and prescient as to what future entries will look.
Will subsequent Metaphor video games proceed to deal with twist-and-turn-filled political intrigue plots? Is there a chance of leaping from a Medieval European setting to say, one impressed by World Battle 1, or one based mostly in area? Might future video games see new methods of dealing with the Archetype system?
Solely time will inform, however one factor is for certain: Each time the following recreation is introduced, it’s doubtless going to set the web ablaze.
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